

You wait patiently, as you note a guard’s movement pattern and perhaps opt to draw his attention to a specific point by throwing a brick. Despite these AI issues, the stealth mechanics in Manhunt 2 actually work rather well. Even if they’ve just chased you around, they might completely stop their search within seconds after you run into a dark area. Like in the Splinter Cell series, the enemies have a distinct and rather unrealistic inability to locate you here.

You’ll spend most of your time in the shadows. It is a nerve-wracking moment, because the game cleverly detects even the slightest movement of your Wii Remote. If the enemy – unsure of your exact whereabouts – then seeks out the area you’re in, you might have to literally sit completely still to remain unnoticed. Especially if two or more are approaching, you better run away to seek the shadows. As a player, you feel genuinely scared when spotted, as every enemy is potentially lethal. They don’t just want you dead either – some want to see you suffer horribly first. Almost every character you meet has extremely vicious thoughts in mind. Rather than the story, it is the constant sense of tension, the sense of doom looming behind every corner, the sense of absurd, exaggerated, and omnipresent violence that make Manhunt 2 interesting. The story isn’t particularly deep, but it’s well-written enough for you to remain curious throughout. They reveal details about The Project, a disturbing mental program, whose development Danny himself was involved in. Snippets of this truth are gradually presented throughout the game, primarily through Danny’s sudden flashbacks.

You take the role of one of these patients, Danny Lamb, in his quest to escape the hospital and uncover the truth about his past. Patients, who have escaped their cells, run amuck, murdering not only the staff but also fellow inmates. You start out in a mental hospital gone mad – more so than usual. The sense of being in control of what’s happening on screen might suddenly change into a realisation that the game is controlling you. At other times, the game degrades you to a simple slave of its frustratingly constraining controls and gameplay mechanics. At times, it makes you feel overwhelmingly powerful, as you stab your foes with syringes, light them on fire, behead them with axes, knock them down with baseball bats, hang them with ropes, and mash them into a chamber of spikes. In a way, Manhunt 2 is quite a sadomasochist’s game.
